

About the Course
Lighting Artists
Professional Unreal Lighting Course
The Unreal for Lighting Artists course is a hands-on program that teaches real-time lighting workflows in Unreal Engine.
Students will learn color theory, lighting fundamentals, shader logic, surfacing, look development and using cinematic camera and lighting principles for story-based lighting. This course also does a deep-dive into procedural environment and shader creation, with both realistic and stylized PBR approach.
Core learning areas:
Environment Creation in Unreal | Cinematic Lighting |
Unreal Look Development

Core Learning Area
This course builds strong foundations in lighting design and real-time workflows using Unreal Engine. Students learn lighting theory, scene setup, custom light functions, material effects, and cinematic lighting techniques to create visually compelling and production-ready environments for animation, film, and games.
Core learning areas include:
Core camera and lighting design principles
Fundamental lighting and studio setups
Unreal Engine lighting workflows
Advanced lighting techniques and effects
Scene setup and PBR workflows
Cinematic lighting for storytelling
Who Can Enroll
This course is open to beginners and aspiring lighting artists. No prior 3D experience is required. A minimum of 12th Standard education is needed.

Industry Recognized Certification
Upon successful completion, students receive a professional certification issued by DATSI School for Storytellers.
This credential is vetted by industry peers and supported by the government partner ASAP Kerala, enhancing your credibility when entering creative production roles.

Industry Endorsed

Govt Supported

Studio Validated


Career Outcomes for Creators
Create. Build. Launch.
Graduates are prepared for diverse creative roles in animation, VFX, gaming, and real‑time production industries, such as:
Unreal Artist | Unreal Asset/Lighting Artist | Unreal Gaming Artist
Placement support is provided through industry connections, helping students find opportunities in leading studios.


Why This Course Matters
Lighting is a fundamental element of visual storytelling, affecting mood, depth, atmosphere, and realism.
As real‑time engines like Unreal become standard in production pipelines for gaming, film, and interactive media, skilled lighting artists are increasingly in demand.
This course equips students with both the artistic understanding and technical expertise required to succeed in competitive creative environments.
Frequently asked Questions


Unreal Engine lighting is used to create realistic and cinematic visuals in games, films, and virtual production. It helps define mood, depth, and atmosphere in real-time environments.
What is Unreal Engine lighting and why is it important?
Is the Unreal Engine used in film and animation?
Yes, Unreal Engine is widely used in film, animation, and virtual production for real-time rendering, lighting, and scene creation.
Do I need prior experience in Unreal Engine?
No prior experience is required. The course starts with basics and gradually covers advanced lighting techniques and workflows.
What skills will I gain?
You will learn key lighting techniques, Unreal Engine lighting tools, custom light functions, scene setup, and cinematic lighting practices.
Will I work on real projects during the course?
Yes, students work on practical lighting setups and real-time scenes to build industry-ready skills and a strong portfolio.
What career options are available after this course?
Graduates can pursue roles such as Unreal Artist, Lighting Artist, and Unreal Asset/Lighting Artist.
What makes this course different from other Unreal courses?
This course focuses specifically on lighting for storytelling, combining artistic principles with real-time technical workflows used in professional production.
Where is the Institute located?
The course is conducted at Datsi School for Storytellers in Trivandrum, Kerala, located inside KINFRA Film and IT Park.





1000+
Training Hours
300+
Games Created
90%
Satisfaction
100%
Portfolio Ready



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